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- "One Step Above Excellence"
-
- Dark Unicorn Dispatch Newsletter - January Edition
- "An Entertaining and Informative Look Into The Amiga and CD32."
- In The New HyperMedia Format!
-
- Call Dark Unicorn Productions' World Headquarters - TOMBSTONE BBS
- (803) 863-0313 - 24 Hours - 14.4 K Baud - Latest Amiga Shareware
- On-Line Games and Interactive Fiction - Commodore News - Cheats
- DUP Products Old and New Always On-Line - Specialize in Hard To
- Find and Odd Amiga Shareware - Thousands of Titles Off-Line
-
-
-
- ... Table of Contents ...
-
- The Editor's Page - Editorial and Welcome
- Coming Attractions - What New Is Coming To The Amiga
- Shareware Update - The Best In Shareware and PD
- Software Reviews - Death Mask & Roadkill
- Hardware Reviews - The VideoMaster
- CD32 Corner - The Latest in CD32 Entertainment
- Where Are We? - DUP Members and Information
-
- The Editor's Page
-
- Welcome to the new *monthly* hypermedia edition of the Dark Unicorn
- Productions Newsletter; your monthly source for the -ultimate- Amiga rush
- for those of you who just gotta have it! <wink> This issue is a first for
- us using the hot AmigaGuide format complete with graphic images! Future
- editions may even have sound and music! For those of you who have been
- keeping tabs on us, thanks for your interest! We are doing everything we
- can to keep the excitement of the Amiga alive for you by publishing this
- newsletter as well as consistently bringing you high quality software at an
- affordable price. Blah blah blah ... Enough of the product plugging; on
- with the editorial.
-
- As strange as it may seem, the Amiga is more alive today than it EVER was
- when Commodore was at the helm. Although parts and systems are getting
- harder and harder to get and more and more Amiga-doom-and-gloomers sing
- death songs, THE AMIGA IS SURVIVING! Lots of people thought that
- developers would just yank out and run for PC compatibles (like NEWTEK;
- BOO!) but it seems to be just the opposite. Hardware, software, and
- support are still abound and more is coming for our beloved machine.
- Dealers are still making money (no thanks to Commodore, right?) and selling
- product (like my good friends at Intelligent Machines in Orlando, Florida!
- hi guys). Publishing houses are releasing their best productivity titles
- like Final Writer II and FinalData. Game houses are developing goodies like
- Super Stardust, Mega Race, and Tower Assault. Projects once thought
- abandoned or never to be such as Mortal Kombat II, Aladdin, The Lion King,
- and the new hit arcade game Primal Rage are all being converted for the
- Amiga platform. This 'recession' is actually bringing the Amiga community
- more good than bad. Mostly, I think, because Amiga users are starting to
- better support the developers. If you show the company a willingness to
- buy, they will show a willingness to create. 'Where there is a market
- there is a way' as some businessmen say. More users are buying from their
- local dealers, keeping them in business. This is the way it should be.
- Keep up the good work.
-
- Regardless of who wins the bid for the Amiga technologies, we will still
- have hope. All parties interested are going to relaunch the Amiga and CD32
- market immediately. Development for the next generation machines are
- already in the works by both parties.
-
- At this time of writing, Commodore U.K. plans to move the Amiga to a 64-Bit
- RISC chipset technology. According to David Pleasance, the AAA chip set is
- a no-go simply because, although it is completed, there is no operating
- system for it thus at least another year to get it out, even with a large
- group of Amiga techies working on it. Pleasance also promises a CD64, the
- new generation incarnation of the CD32, U.K.s most popular game machine.
- The CD64 (might want to change the name to avoid confusion with C64) will
- "run circles" around the new yet unreleased Sega Saturn and Nintendo's
- Project Reality. We hope so, David!
-
- Last issue I expressed a concern that Microsoft may be looking to pry the
- Amiga from Commodore's cold dead fingers. Well, I still cannot
- substantiate the idea, but I still believe in it. As I mentioned last
- issue, the other runner for the Amiga technologies is Creative Equipment
- International (CEI) the Amiga's largest third party seller of Amiga
- products in the U.S. They have a mysterious silent partner that is rumored
- to be worth 'billions'. Coupled with the rumor of Microsoft writing a
- version of WORD for the Amiga and Microsoft giving CBM's liquidation some
- serious press in their 'in-house' magazine and you create some interesting
- speculation. See last issue for more. Just in before this text 'went to
- press' ... I recent had the pleasure of attending a real time conference
- with Alex Amor, leader of CEI, on the GEnie network (the full capture is
- available on Tombstone) and I heard a lot of things I certainly didn't care
- to hear. Alex said that CEI had partners that were eager to apply the
- Amiga technology in other applications and that CEI had agreed to this.
- The mention of an Amiga in a PC was also mentioned. Being frightened at
- the thoughts I expressed above, I blatantly ask Alex if Microsoft was
- backing CEI. His initial response was "Excuse me, that was Bill on the
- phone :)" Then he replied "Due to the nature of the beast, we cannot
- disclose our partners ...". Any of you people worried yet? :(
-
- Don't you all find it interesting that games are going back to their roots?
- Look at the hot games today: Super Stardust, Guardian, Banshee, etc. Now
- look at their elderly counterparts: Asteroids, Defender, and 1942. Even
- the PC is going back to basics like Lode Runner and Archon. I guess people
- are just tired of glitz and want to get back to the REAL reason you buy
- games; to PLAY them, not watch them. Although DRAGON'S LAIR was a miracle
- arcade game in its day, its staying power and popularity was very small.
- Even now, IT is being brought back to the home. The consoles are no
- exception either. Donkey Kong, Space Invaders, and endless other games are
- being brought back for the new generation. I saw Space Invaders for the
- Game Boy being SHAMELESSLY advertised on television like it was some kind
- of brand new idea! Then again I shouldn't be surprised. Most people will
- believe anything you tell them (probably why there are so many PC users in
- the world). For example, Atari actually has people believing that the
- Jaguar is a 64-bit game console (it isn't) and look at its most popular
- game- TEMPEST.
-
- Well, there you have at least part of the philosophy that DUP believes;
- playability beyond glitz. And if you can get the glitz too, so much the
- better! Long live the games and long live the Amiga.
-
- - Shane R. Monroe
- Dark Unicorn Productions
-
-
-
-
- Coming Attractions
-
- As usual, we will start this page with the standard update on the Dark
- Unicorn Productions projects, then take a look at the latest and greatest
- games and programs coming to an Amiga near you!
-
- Dark Unicorn Productions - Update
-
- Good news, loyal DUP customers! DUP now has its own support areas on the
- on-line service GEnie! Yup, we now have our own file areas, message areas,
- and we even host real time conferences now. Now we can be closer to our
- valued customers and you can be closer to us. Please feel free to drop in
- a spell.
-
- DUP has now taken up Better Concepts, Inc. as our official distributors of
- the registered versions of our games. Soon, you will be able to buy all
- our products (with the exception of Scorched Tanks, available from Northwest
- PD) from them. Look for advertisements in Amiga World SOON!
-
- Here is a progress update on the DUP projects currently in development.
- Included are the names of the coders as well. You may download a DUP PROMO
- demo from Tombstone or GEnie that shows screen snapshots and information
- from all our new games! The last issue of the Dispatch contains more
- detailed descriptions of each program.
-
- TOMCAT (John Graham) - The final version of TOMCAT is complete! You may
- purchase it from us for $15. This is the Amiga's first full motion video
- game without a CD-ROM! Fly your Tomcat against air, land, and sea targets.
- All *real* video action. Two megabyte playable preview available from
- Tombstone BBS or any other good BBS. Look for a full review of this game
- in the January edition of AMIGA WORLD as well as some more information
- about DUP!
-
- IT'S THE PITS! (Kit Felice) - Progress slow but sure. The first couple of
- stages are completed and things are really shaping up. Quite a playable
- game. I think you will all like it. Basically a multi-stage arcade
- adventure game with a 3D tunnel flight/combat and more.
-
- SCORCHED TANKS V1.85/90 (Michael Welch) - Ah, yes! The long awaited
- upgrade to the 1.77 version, this tank artillery game has 10 new weapons,
- much improved 64 color terrain, better graphics, some little enhancements,
- some new music, and more. (A seriously cool DUP intro too!) It should be
- available on Tombstone and GEnie by the time you read this. Come get the
- Shareware version on Tombstone or GEnie or purchase the full version for
- only $12 from Northwest Public Domain.
-
- FLYING TIGERS (Seumas McNally) - The helicopter arcade simulation game is
- coming along quickly!!! Who knows? It may even be out by the time you
- read this. Seumas has added tons of goodies, artificially intelligent
- wingmen, cool explosions, etc, etc. It is in alpha testing now. He keeps
- adding more and more stuff. Amazing. This will be a classic. First of
- our games to support the CD32 controller! Whee! More news on Tombstone as
- it is available.
-
- FLEET COMMANDER (Shane R. Monroe) - This game got put on hold for a couple
- weeks while I was waiting for the Turbo Extension for AMOS to come in.
- Since it is not readily available, I have resumed coding. It is about 65%
- complete (coding) and about two-fifths of the video shooting is done.
- Working on a very good combat system to please everyone. I think you will
- approve. It will not be making the December release date (running DUP is
- getting VERY time consuming :), but look for a playable preview
- mid-January.
-
-
- A hearty welcome to Eric Gieseke (a.k.a. SIDEWINDER) our newest member here
- at Dark Unicorn Productions. Eric, as you probably all know, is one of the
- premier musicians on the Amiga. You have heard his stuff in numerous music
- mods, some games (Scorched Tanks being one of them), and around. Hopefully
- he will add to the musical quality of our programs! :) We're glad to have
- you aboard!
-
- Commercial Software - Update
-
- Oh yes! It is going to be a great year for the Amiga in terms of software
- from commercial companies. Let's take a look at some of the big titles
- coming soon.
-
- MORTAL KOMBAT II - Yup, just when the whole world thought that Acclaim had
- dropped development for the Amiga (beginning with this hot arcade
- conversion) out comes Probe Software with the announcement that not only is
- Mortal Kombat II going to be crossed to the Amiga, but that the conversion
- is done! Those die hard game fans of this brutal and bloody sequel to the
- original MK will be happy to know that all the fatalities, friendships,
- babalities, etc. will be in the Amiga version. The best part is, is that
- it is not AGA, but uses EHB for 64 wicked colors! The game is filled with
- all the goodies of the original including pit/spike fatalities, hidden
- characters, etc. As usual, all the speech was left in the game, however
- the music in this version suffers compared to the original MK for the
- Amiga. Other obvious deficiencies: the shapeshifting SHANG TSUNG character
- cannot morph into ANY player in the game, only the opposing character; the
- backgrounds (as cool as they) are NOT animated. In defense of the game,
- however, the attention to graphic detail is amazing. The characters are all
- very clean and the action is BLAZING fast, regardless of processor. A
- first class job. One word to Probe and Virgin; CD32 would be an OPTIMUM
- platform for this game, since the six button controller would make it FAR
- easier to play than a single button one. Plus, the CD would make for
- awesome sound and storage of lots of good animation. C'mon, hook us up!
-
- THE LION KING - Disney seems to be supporting the Amiga as well through
- Virgin Interactive, the software company that has brought us such goodies
- as Aladdin and Cool Spot. The latest offering is the stunning platform
- adventure game The Lion King. This is like playing a cartoon. The
- animation is rich, sound, and VERY smooth. Although the game play is more
- or less of the standard platform gendre, the game truly shines in
- aesthetics. The music is almost CD quality and the attention to detail is
- remarkable. From the way the little lion can just barely grab the ledge
- and try to scramble up it (a la Prince of Persia) to the butterflies he
- plays with if you remain still for too long, the thought and time put into
- this game is awesome. Now, again, I am patiently awaiting the CD32
- version. This game is available as an AGA title only.
-
- PRIMAL RAGE - Those of you who read my texts know that I am somewhat of a
- bloodthirsty kind of guy (only games and movies, folks, not for real) so
- you can imagine my delight when I discovered that this new incredibly gory
- arcade game from ATARI (figure that) will be available for the Amiga in the
- early part of 1995. I would imagine that the JAGUAR console will get it
- first, but who knows? We all know that the Jag has crappy frame rates even
- though the graphics are pretty clean. Anyway, for those of you who haven't
- made it to your local arcade lately, Primal Rage is like Mortal Kombat with
- dinosaurs. The graphics are just down right unbelievable and are at an
- incredible frame rate which makes playing the game like being in JURRASIC
- PARK. Attention to detail and gore are amazing right down to the caveman
- worshippers that tend to get underfoot (and subsequently eaten or crushed)
- while fighting. It is bloody good fun and as the other games of this type
- you have to have a dictionary sized manual full of all the special moves to
- play it properly. This release is intended for the CD32 also.
-
- Naturally, there are tons of other commercial releases coming as well.
- Here is a quick peek at the programs recently released or are coming soon.
-
- AMIGA ECS/AGA
-
- Theme Park (AGA/ECS) Bubbles and Squeak
- Ishar III (AGA) On The Ball
- World Cup USA '94 Dream Web (AGA/ECS)
- Sensible Golf (AGA/ECS) Sensible World Soccer (AGA)
- Dawn Patrol (AGA/ECS) Pinball Illusions (AGA/ECS)
- Gulp! Mr. Blobby
- Lords of the Realm High Sea Trader
- Big Sea Kingdoms of Germany
- KTM Motocross Lemmings III
- Troll Islands All Terrain Racing
- Battle Isle II (AGA) NHL Hockey
- PGA Euro Tour Shaq Fu
- Putty Squad Out To Lunch
- Jungle Book (AGA) Super Stardust (AGA)
- Breach 3 Castle Conquest
- Dark Stone Dragon Stone
- Field of Glory Hannibal
- Police Quest III Robinson Requiem
- Realms Ruff & Tumble
- Mighty Max (AGA) Skeleton Krew (AGA)
- Top Gear 2 (ECS/AGA) Magic Carpet (AGA)
- Aladdin (AGA) Banshee (AGA)
- D-Day Detroit (AGA)
- King's Quest VI (AGA/ECS) Raiden
- Sim City 2000 (AGA) TFX (AGA)
- U.F.O. (AGA) Alien Breed-Tower Assault
- Cannon Fodder 2 King Pin Bowling (AGA)
- Kid Chaos
-
-
- CD32
-
- Marvin's Marvellous Adventure Scavenger 4 (Nova Storm)
- World Class Cricket Jungle Strike
- MegaRace Communicator
- Alien Breed II Arcade Pool
- Banshee Captain Dynamo
- Brian The Lion Brutal Soccer
- Caesar & Chort Cannon Fodder
- Combat Cars Dark Seed
- Dragon Stone Fire and Ice
- Guardian Heimdall 2
- Litil Divil Liverpool
- Ryder Cup Universe
- TFX Simon the Sorcerer
- Skidmarks Aladdin
- Kin's Quest VI Sim City 2000
- Theme Park U.F.O.*
- RoadKill
-
-
-
- Shareware tends to fall off during the summer months as the hobby coders
- tend to go hang out at the beach and soak up rays. Now that winter is
- back, we can hopefully get more stuff. In the meantime, here are a couple
- of Shareware releases to whet your appetite.
-
- Deluxe Galaga V2.4 - Yet another new version of this killer action space
- shoot'em up. This one has some very noticeable differences including some
- improved graphics, support for the CD32 controller (Thanks a million!!),
- some new hurry up enemies, and much much more. On the down side, it seems
- that the elusive NTSC/PAL bug is back. Maybe it is just me...
-
- Suicide Mission - I know, I know...More death and carnage...This is another
- of the Operation Wolf style shoot'em ups that just happen to contain a lot
- of gore. You have to mow down cute little forest creatures like bunny
- rabbits, squirrels, and even turtles. Of course, they all have heavy
- weaponry and will surely kill you if you don't wax them first. Written in
- AMOS, this is an entertaining game, if not a bit simple. Graphics are
- decent, but not really animated. Overall though, a decent game. Available
- on Tombstone.
-
-
-
- Software Reviews
-
- Death Mask - Apache Software
-
- Well, there you have it. Finally, we have at least a PSEUDO version
- of DOOM for the Amiga computers. While this is not a totally free-
- scrolling game like DOOM, the game play and graphics are very similar.
-
- The game is for ECS machines and comes on two disks (no HD). The game
- loads at a decent speed, so it isn't too bad. The interface for your
- options are well done. The options are simple; number of players (1 or 2
- with an option for a two player 'battle' mode which is basically a DOOM
- death match), graphic detail, speed, maze (2 player battle mode), and
- password entry for the actual game play.
-
- The graphics are satisfyingly dark and gloomy with very good detail.
- The advantage of it NOT being free scrolling is that the graphics always
- look clean - even close up. The scroll nice and smooth; even on a standard
- A1200 with no Fast RAM. Sound effects are gruesome and equally satisfying.
- There is a little music here and there, but nothing really to gasp at.
-
- The game is actually set up in a scenario where each level has some-
- thing to do from just finding the exit to destroying little nuclear
- reactors. Lots of ammos, medical kits, different guns, a variety of
- enemies, sliding doors, etc. fill the levels up. In two player mode, only
- one player has to fulfill the mission objective.
-
- Naturally, the real shine to this game is the two player battle mode.
- Slay your buddy. Neat! The maze continuously fills with more ammo and
- better guns to keep life interesting. It is so fun to chase your dude
- around the screen mowing down your buddy with a mini-gun. WHEE!
-
- The two player modes are done on a vertical split screen (like the old
- game XYBOTS) and it is VERY smooth. There is no modem play, but this
- two player method is just fine by this guy.
-
- For any of you who are interested in this type of game, then it is
- finally here (CD32 version is coming VERY soon). I give it a high rec-
- comendation. Clean graphics, fast action, and death. COOL!
-
- Roadkill AGA - Vision Software
-
- Where has this game been all my life? I have always been a big fan of
- the traditional overhead racing games from Sprint to Nitro. Of course, my
- bloodlust is always needing to be quenched. Now, I get the best of all of
- them with ROADKILL!
-
- Alright, here we go. For those of you who may have missed the classics
- I mentioned about, I will tell you about the gender.
-
- The actual racing area is a full loop (not point A to point B like
- Nitro) and it takes several laps to finish each of the numerous tracks.
- The tracks are all many times larger than the screen, so they scroll while
- you drive them. Each course is begun with a practice lap (no enemies and
- no interaction with items or damage) to let you study the course and learn
- where the important items are.
-
- During the course of the race, you are not only trying to beat the
- numerous enemy cars but also trying to make a little cash by causing them
- massive damage. This can either be done by using weapons you pick up like
- rockets and missiles or by ramming the cars into KILL ZONES where they get
- tons more damage than just running them into the walls.
-
- The courses get steadily harder as you play and the action gets faster
- and faster. You may pick up extra armor, etc. from the course too, as well
- as weapons. Enemies also get much smarter and start dodging your shots,
- and slipping away from you. Courses also get goodies like ramps to jump.
- Quite a jolly good time. The more damage you do to a car, the more bucks
- you get. There are 'jackpots' to get by actually destroying the other cars
- or by causing lots of hits on multiple cars.
-
- The game's atmosphere is just fantastic. Sounds and music are right on
- the money as is the great speech clips thrown into the game. With deep,
- Mortal Kombat voices saying stuff like "TAKE HIS LIFE" and "DESTROY HIM"
- chiming in at the most appropriate times, you can't help but get into the
- bloodbath.
-
- Graphics are nothing stupendous but are plenty sharp for this type of
- game. The cars animate nice and smooth and the background graphics are
- very clean. The intro type graphics, car selection screens, etc. are very
- nice and often raytraced. The whole game has that kind of clean look and
- feel to it.
-
- Finally, the controls. In all fairness, the car controls very real.
- If you take the corners too fast you slide. The more damage you take, the
- harder it is to control (that sucks, too). The support of the CD32 control
- pad was QUITE nice and very much appreciated. The game really has to be
- played with a two button controller at least; a separate button for the
- missiles and weapons. While the controls are sensitive, they are very
- properly done. Bravo.
-
- Final analysis. If this game even sounds REMOTELY like you cup of tea,
- go buy it right now. You will not be dissapointed. Oh, CD32 version is
- out NOW. Both versions are PAL. Rumor has it that an ECS version is also
- in the works.
-
-
-
-
-
- Hardware Reviews
-
- VIDEOMASTER - From Oregon Research
-
- This review covers the non-AGA version with V1.0 software. There IS an
- AGA version (A1200 ONLY) and newer software for this digitizer, but I did
- not have access to it for the purpose of this review...
-
- Things have come a long way from the old Digi-View from NewTek. With
- the multimedia revolution in full swing, the ability to grab video in
- real time and with good framerates is getting to be more and more desired.
- The VideoMaster hardware is an entry level, low budget ticket into this
- exciting new world.
-
- The hardware is a plug in box for A500s via the expansion slot, or the
- A600/A1200 (PCMCIA slot). There is NO version for Zorro-II/III slots, a
- thing that they should be brutally spanked for; they are missing the real
- market that needs this stuff. The software is a single disk (single file,
- actually) that controls the hardware sampling. There is a calibration
- screw and a brightness knob on the hardware as well as a standard RCA jack
- for video and one for the audio input.
-
- The software is the greatest liability in this package. The interface
- is decent, with all the nice intuition items you have come to expect from
- a good Amiga program. But the list of problems goes very deep. Here is my
- own personal complaint list at a glance:
-
- 1 - No AREXX control. C'mon. No serious application is missing this.
- 2 - Proprietary file format. More on this later on.
- 3 - Non-Standard file requestor.
-
- Audio sampling rates go up to 16Khz which is just fine for this type
- of application. Video sampling is up to 30 frames per second in 16 colors
- greyscale. The size of the video capture is 1/4 screen but the frames are
- actually saved as full 320x200 screens with the image stretched to fit the
- screen (so it looks like a chunky pixel screen). Therefore, they must be
- scaled with another program to the proper 160x100 size.
-
- The software saves the data in one of two formats: the proprietary .FLC
- format (anim in 1/4 screen and audio together), or each frame saved out as
- IFFs individually and the audio saved out in 8SVX format separately.
- Supposedly the newer version of the software contains a standard ANIM
- format saver. Basically you get a copy of Anim Workshop or Adpro to join
- all the frames, rescale them, and combine the anim and sound. Just a pain.
-
- Now that I have shot it down hard, I guess I will tell you the plus
- sides to this little toy.
-
- You can trim and sequence frames very easily, as well as trim up the
- audio to match. It is very friendly and easy to use for this stuff. You
- can also configure the memory to give yourself more video/audio space, as
- well as how much to actually give to the digitizer. Even on a single meg
- machine you can do a LOT of good stuff. It comes with a PD player program
- to distribute with your clips. Video can be 'colored' as it comes in
- with a filter with red, blue or green (what for, I dunno).
-
- Outside of the couple of really bad things (AREXX and lack of ANIM
- support), this is actually the best unit of its type in anywhere CLOSE to
- its price range. In fact, our hot game TOMCAT was all done with this box.
- It doesn't require a Time Based Corrector or any of the other hidden
- costs that other units of this type do. Considering it is well under $100
- you really can't go wrong with this box if you need to do video clips with
- audio. You could use Sepia Toning to make the images look more real.
- There are plenty of PD utils that will help you overcome the shortcomings
- of it (at least until the new version of the software gets out and around).
- The only thing that REALLY upsets me is the lack of a Zorro slot compatible
- version. I would own two then!
-
-
-
-
-
-
-
- The CD32 Corner
-
- Now that summer and fall have come and gone, the traditional game slump is
- over and software houses are back to work creating more killer games for
- us. The CD32 support is huge. Whoever rumored that the CD32 was going
- away obviously didn't bother to tell the developers!!! There are lots of
- new offerings either available now or will be in the very near future.
- Let's take a look at some of the hottest titles around for this awesome
- game machine. Those I have personally seen, played, or previewed have an
- asterisk after the title.
-
- GUARDIAN (*) - Acid Software
-
- Billed as the best action game for the CD32, the author admitted it is a
- shameless take off of the SNES version of STARFOX that takes polygon action
- games to the next level.
-
- Often called a 3D version of Defender, this game allows for full freedom of
- motion around the planet surface you play on. The graphics are the
- standard polygon type with some surface detail. From the articles I have
- read, the frame rate and the action is furious enough to make you forget
- about the polygons, only slowing down on rare occasion when there is FAR
- too much on the screen to keep track of. This looks like it could be a
- real winner and when one of us gets it, we'll give you a full review.
-
-
- PINBALL ILLUSIONS (*) - Digital Illusions
-
- Stunning. That is all you can say about this third installment of pinball
- from the coders once known as The Silents. The graphic detail is awesome,
- since it was written exclusively for the AGA platform (no ECS version will
- be available from what we've heard). Since I previewed the AGA version
- vice the CD32 version, I can only assume that the music will be enhanced
- for the CD version. That isn't saying that the music is bad now; far from
- it! It is actually a great improvement from the music in PINBALL FANTASIES
- and has the reminiscence of the rich music from the first installment
- PINBALL DREAMS. Although I only played the first board, LAW 'N JUSTICE,
- the complete version will have three boards (the four was dropped for poor
- quality) including the above mentioned as well as EXTREME SPORTS
- and BABE WATCH. The latter two look remarkable from their screen
- snapshots.
-
- So, what is new? Well, everything looks a lot more polished from the board
- itself to the shiny look of the pinball. The most impressive graphic
- upgrade is the animated board at the TOP of the pinball machine where the
- score is kept. Like modern pinballs, many excellent clips of animation are
- displayed in this small 'pixelized' window. The LAW 'N JUSTICE animations
- are excellent showing things like speeding cars, terrorists being shot
- through a window, riots, and much much more. Very impressive. Although
- rumors flew around that this release would have a 'pinball construction
- set' it sadly does not. On the other hand, the most request feature of all
- IS included; multi-ball play. Up to three balls can be played at once
- varying on what type of multiball you score. So how are the balls tracked?
- Well, this is the most exciting part. You can either have it in standard
- play mode where the screen pans with the LOWEST ball on the screen, or you
- press a key and >POOF!< you are now in HIRES MODE!!! You can see almost
- the entire board and play your balls. Intense!
-
- The game play itself is much smoother and easier with the CD32 controller.
- You may use the FORWARD and REWIND buttons for flippers or the left
- direction and blue button. You can turn off the music with the yellow
- button (YES!). Of course, the keyboard also works. There is now a DON'T
- MOVE feature on the boards which will send your ball back into play if you
- lose your ball immediately after you shoot it. Kind of a 'second chance'
- deal.
-
- All in all, this will be a game to pick up. The CD32 specific version
- should be a proud addition to your library.
-
-
- GUNSHIP 2000 (*)
-
- The game opens with a several minute Silicon Graphics rendered intro which
- shows helicopters flying around a valley blowing each other away. One of
- those that require that you turn the volume UP and the lights DOWN. A
- masterpiece to be sure. The game, however, is very much the same as the
- standard Amiga version. As you can imagine, the framerate is pretty slow
- on the CD32's 68020/14 processor. It doesn't seem that the Akiko chip was
- used much in this translation. But, if you stop and consider that you are
- flying a HELICOPTER and not an F-16, the slowness of the game is not as bad
- as you first think. The controls are all very strange but responsive.
- External views run much faster than the cockpit view, so that helps.
- You'll find yourself playing in 'chase' view mode a lot. The graphic
- detail is not very high (certainly not high enough for the slowness of the
- screen update) but most people who truly play this kind of game usually
- don't mind. All in all, the intro makes it worth having around to show off
- the CD32 (if you can get it for a cheap price)but you better play it
- yourself before you go down and plot $50 on it.
-
- BANSHEE (*) - CORE DESIGN
-
- Back in the 80's, a great game came about called 1942. It was a simple
- game yet highly addictive. Sure, the graphics and sound were pretty
- cheesy, but hey, addictive game play is hard to come by. The idea was
- simple. Fly your plane (overhead view) over the Japanese harbors and
- destroy other planes, ships, subs, and other military objects. It actually
- was banned in Japan due to the nature of it. Your only special defense was
- a cool little 'roll' where you could more or less make yourself invincible
- for a few seconds. There were a few treasures to pick up like three way
- shots and more powerful shots, but that about ended it. There were the
- obligatory 'waves' of planes and the 'big bosses' at the end and that was
- it.
-
- Now, 1942 has been reborn into BANSHEE. Same game concept but now it is
- upgraded for the 90's. The game's incredible music and sound effects with
- awesome moody AGA graphics and super smooth action make this game a
- shoot'em up gamers dream come true.
-
- BANSHEE is broken up into mission, much like its predessesors. There are
- still precious few powerups and the 'rolls' are still there. However the
- detail of the backgrounds and elaborate enemies make this one a far cry for
- 1942.
-
- Enemies are varied and interesting with all sorts of different weapons. You
- can shoot a lot more of the 'background' like lighthouses, tanks, even enemy
- soldiers (watch their heads catch fire and they scream off the screen;
- neat!).
-
- BANSHEE allows you to add a friend to the carnage as well, increasing the
- enemies too. Although 1942 could also be played with two players
- simultaneously, the ability to 'split' the power ups was not present. In
- BANSHEE, you may elect to have the power ups be split in two, each with a
- different color that designate which plane can actually pick it up. Quite
- a new and welcome feature.
-
- If you are a mindless shoot'em up fan or a big fan of 1942, then this game
- is definitely for you. The basic cleaness of the game earns it a spot in
- your library.
-
- SUPER STARDUST (*) - Bloodhouse
-
- By now, everyone has probably seen the original STARDUST. Billed as
- 'asteroids with attitudes', the raytraced asteroid clone has stirred up a
- lot of, uh, DUST! :) The 3D tunnel sequences were gasped over and 'ooo'ed
- and 'ah'ed (as well they should have been; they were sensational). The
- graphics were fabulous for ECS; almost up to AGA standards.
-
- Now, for the AGA machine owners and CD32 users alike comes this SUPER
- version with even better graphics and sound plus some new surprises.
- Although the game play is more or less identical to the original (your
- basic Asteroids game with some extra enemy ships and some power ups plus
- big bosses) there are some great new goodies like cloaked enemies (a
- totally stunning effect) and better power ups.
-
- I looked at the AGA version, so I suspect that the CD32 will have the
- obligatory pumping soundtrack spooled off disc. The tunnel sequences are
- astounding as are the backgrounds for the actual game. The CD32 version is
- also said to have a killer raytraced movie-style intro that will knock your
- socks off (the stills look remarkable).
-
- This is pure eye/ear candy with some clever game play thrown in. If you
- are an Asteroids fan or just want to truly show off the CD32, this is a
- must. The game play gets repetitive and the longetivity may wear off. Get
- the preview from somewhere and try it first before shelling out the $40.
-
-
- NEXT ISSUE: Litil Divil, Tower Assault, Roadkill, UFO, and MUCH more!
-
-
-
-
-
- Where Are We?
-
- You can reach Dark Unicorn Productions in numerous ways.
-
- * U.S. MAIL
- Member's Name
- c/o Dark Unicorn Productions
- 110 S. Cranford Rd. #6F
- Goose Creek, SC 29445
-
- * INTERNET
- Shane Monroe - s.monroe1@genie.geis.com
- Seumas McNally - j.mcnally1@genie.geis.com
- John Graham - virtuality@bix.com
- Michael Welch - m.welch@genie.geis.com
- Troy Toulou - t.toulou@genie.geis.com
-
- * GEnie
- Shane Monroe - S.Monroe1
- Seumas McNally - J.McNally1
- Kit Felice - K.Felice
- Michael Welch - M.Welch
- John Graham - J.Graham48
-
- * BIX
- John Graham - virtuality@bix.com
-
- * Tombstone BBS - (803) 863-0313
-
- Shane Monroe - WYATT EARP
- John Graham - VIRTUALITY
- Seumas McNally - LONGBOW
- Troy Toulou - SPYDER
- Kit Felice - CAPTAIN PSYCHO
- Dale McBane - MORGAN EARP
- Mike Hall - DOC HOLIDAY
- Michael Welch - SCORCH
- Eric Gieseke - SIDEWINDER
-
-
- @ENDNODE
-